Clerical work is pantomimed in order to acquire disguises. A decision is made to attempt two missions simultaneously inside the fort.
Read MoreA grateful mayor reveals how to find the captive Remedians. One of the Gravers’ strongholds is infiltrated, where a long-awaited foe finally makes an appearance.
Read MoreThe fight against Darkness begins. Can the group defeat the deity a second time, or will they be deus ex machina’d out of existence?
Read MoreA deity returns to issue threats of destruction and monotheism. Bracing for a siege, our heroes hatch a bright and loud plan for which one of them has been preparing their entire life.
Read MoreThe group deals with the tree fanatics and heads to the nearest town. They learn of a recent wave of horrifying events there and set out to discover what--or who--is causing the terror.
Read MoreDimensional lines are crossed once again as a new mission gets underway. A clue is acquired, but peculiar plant proprietors present a potential problem.
Read MoreWith the heist complete, the prize is put into very grateful hands. Everyone is rewarded with new abilities, but a glimpse into their possible futures proves worrisome.
Read MoreThe famed historical document is finally encountered. Unfortunately, there are many people that do not want to see our heroes escape the party.
Read MoreThe group attempts a pacifist run in their first-ever dragon encounter. Will they be able to advance through the Artifact Maze with the deadly creature breathing down their necks?
Read MoreExploration of the Artifact Maze begins and traps are immediately triggered. Quick thinking makes the first rooms survivable, but a colossal challenge is revealed ahead.
Read MoreOur heroes rub elbows with the elite and come face to face with their mark. Inhibitions are lowered, familiar faces are spotted, and the hunt for their prize begins.
Read MorePlans start to take shape for the heist of the century. But first, the group needs to figure out how to score a ticket to the biggest social event of the season.
Read MoreBrains and bravery are put to the test in a series of trials under the desert. An eccentric new acquaintance makes a blockbuster offer to solve the group's diamond deficiency.
Read MoreDanger abounds in the canyon thanks to sand guardians and quicksand alike. It’s coarse and rough and irritating, and it gets everywhere.
Read MoreEveryone gets to practice their haggling skills during a shopping spree. The group arrives in Goodspeed Desert, where they realize their search for diamonds could easily turn deadly.
Read MoreThe captive guards are interrogated for information about the Landgrave’s plans. The rescued citizens of Remedy are taken to the Petrichor Forest for safekeeping, and a lot of time is spent naming a new group of horses.
Read MoreWhat do you do with 50 people you just brought back from another dimension? That’s what the group must decide as they deal with familiar faces and potential foes alike.
Read MoreOur heroes return to where it all began, but with a new twist. With only a limited amount of time to operate, they search their surroundings for clues and familiar faces.
Read MoreAn interdimensional acquaintance mistakes the party for their alternate identities. With knowledge of a new threat, the mission to save the people of Remedy begins.
Read MorePeople get hurt as a rogue deity tries to cover the Pantheon in darkness. A mysterious figure makes a long-awaited appearance.
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