A plea for divine assistance is influenced by a past act of giving. The fate of the missing Remedy townsfolk is finally revealed, but the answer raises even more questions.
Read MoreThe group says goodbye to the forest and heads for the Pantheon. While they wait for their chance to enter, a frightening event leaves a friend at a loss.
Read MoreDreams and visions raise questions about the adventurers’ pasts and futures. As the people of the forest begin to adjust to recent changes, a pitch is made for their autonomy.
Read MoreThe fate of the Petrichor Forest is decided.
Read MoreDuring final preparations for their march on Absalom, the party meets a member of the reclusive group who ordained Sephany as the Protector. Disguises are shed, earth is moved, and the residents of the Petrichor Forest make a choice.
Read MoreThe group goes from town to town inside the Petrichor Forest to rally the citizens ahead of a self-imposed deadline. But some of their new allies may not realize that there are consequences for their actions.
Read MoreTrue identities are revealed in order to avoid violence and initiate catharsis. As a resistance plot gains support, an imposing villain appears and issues a challenge.
Read MoreSephany and Ellie enter the Petrichor Forest for the first time in ten years. But, thanks to an intel-gathering mission with mixed results, the gang’s presence may not be as much of a surprise as anticipated.
Read MoreThanks to their new guest, the party learns what has been happening in the Petrichor Forest over the past decade. They hatch a plan to get inside involving disguises, deception, and dissent, but not everyone may be on board.
Read MoreThe group makes a triumphant return to Nountown to finish their business with the dubious mayor. As they near their next fated destination, someone is threatened by a familiar face.
Read MoreEveryone gets a turn with the talkative book and has varying degrees of destructive results. Things then go from weird to terrible as the old house reveals its secrets.
Read MoreThe gang treks to a seemingly abandoned house in search of the missing Nountown citizens. Once inside, they make discoveries ranging from icky to disturbing and learn from a somewhat sentient book that their mission will be harder than advertised.
Read MoreEveryone makes a new friend and learns a valuable lesson that can help them in their future endeavors. But before they can get back on the road, they are confronted with a request from someone who believes they were sent to him for a reason.
Read MoreStill reeling from the incident on the bridge, the party speeds to the nearest town to get help for their injured friend. They each have an encounter with a stranger, but some of these new acquaintances may not be as altruistic as they seem.
Read MoreDreams! Dangerous monsters! Daring rescues! Dance moves! The party juggles all of these things and more as they try to travel past a natural wonder, but an encounter on a bridge threatens to derail their journey.
Read MoreAttempts to gain more information about the attempted robbery of Discotech are repeatedly interrupted by pompous local do-gooders. Decisions are made about the future, memories are revealed from the past, and somehow, there’s dubstep.
Read MoreThe group takes VaAL home to Discotech, where they learn some of the robot's history and become "buds" with the club's proprietor. After spending ample time discussing the intricacies of toilets and plumbing, they must suddenly step in to stop a crime in progress.
Read MoreOur heroes desperately try to figure out what happened to the citizens of Remedy. Rituals are attempted, dad jokes are told, dreams are had, and next moves are planned.
Read MoreThe newly-formed group heads to the graveyard to do battle with the elements, puzzles, traps, parking ordinances, and angry skeletons. But can they make it back before the midnight deadline and save Remedy's holiday festival?
Read MoreIt's the day of the big Harvestide festival in Remedy! But oh no, do things go wrong and put the townsfolk in danger and cause a group of adventurers to step in and save the day? Friend, you know they do.
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